feel it

in post

H.M. Radcliff’s sound and motion spotlight

a letter from the editor

Post production, whether in motion or audio, is where craftsmen get to explore creative solutions, and enhance the original vision. It’s taking source material and turning it into something that makes people feel. It’s not just about fixing.

I’m Hannah “H.M.” Radcliff, and I the one-woman team that is Packhowl Media. I wear a lot of hats—director, editor, sound designer, 3D artist, colorist—not because I have to, but because I love the process from every angle.

The boldest choices are simple, and the biggest moments are the small ones. Below are a few of my favorites.

AlienwareStill.jpg

smooth

moves

Showcase: Alienware 27 360Hz
QD-OLED Gaming Monitor

The Story

I was invited to direct a product video for a new Alienware gaming monitor. The concept was "Alter Ego," showcasing the contrast between daytime whimsy and nighttime "seamless speed." We utilized a motion control system from SISU Cinema Robotics, which enabled us to program precise camera movements. By adjusting set pieces, wardrobe, and lighting, we told the story of two distinct alter egos, seamlessly blending them using split-screen techniques combined with precise moving shots. The spot was successfully filmed in a single day.

Roles: Director, editor, visual effects artist, sound designer, and colorist.

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Title card with text that reads "The Madness of Chartrulean" in white uppercase letters on a black background.
Colorful geometric heart logo with laurel wreaths and a 2023 Silver Winner Signal Awards badge on a white background.

Packhowl Media’s award-winning fiction podcast, The Madness of Chartrulean, has been applauded for its performances, sound design, and original score by Sean Renner. Now, the world of Chartrulean is being brought to life with Unreal Engine with cinematics featuring some of the story’s characters and settings.

DAW: Pro Tools, Dolby Atmos, Unreal Engine, Blender, Maya

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Dell Technologies World 2025 logo in blue and white text.

I had the honor of collaborating with an incredible team of creatives on several projects for Dell Technologies World 2025, including the opening animation for the event’s three main keynotes. This five-part piece spanned a canvas over 20,000 pixels wide and played across multiple screens. In addition to providing editorial, I worked with Kip Farrar on the animations.

I also served as technical coordinator and DP for 19 customer stories filmed onsite against two LED screens. These interviews featured backdrops made from a mix of stock imagery and custom environments built in Unreal Engine. Unreal was also used to pre-visualize the interview spaces and welcome center—helping shape the overall experience and providing a clear blueprint for the artists, designers, and technicians on the project.

TOOLS: Adobe Premiere Pro, After Effects, Unreal Engine

work with

packhowl

For post-production services, please include as many details as possible in your message including timelines, budget, and scope of work. and I’ll get back to you with a quote.